Core Dice Mechanics

How do you know if your sword swing lands, if your character can climb the cliff face to reach the keep perched atop it, or if the councilman believes your lie about his daughter?

These things are handled in warbrand through a series of dice rolls. Dice add an unpredictable element of risk and tension.

Most dice rolls are handled by a 'DR check.' DR stands for 'Difficulty Rating.' To perform a DR Test:

-Roll a d20. You want to roll high! -Add all relevant modifiers -Compare your total to the DR.

If you surpass or equal to DR, you succeed in your task. Since the DR is the target number to beat, harder tasks have higher DRs. Your GM will determine the DR for a task. As a general rule:

-DR 5 :: These tasks are simple, even under harrowing circumstances. -DR 10 :: These tasks are common, but when endangered are possible to fail. -DR 15 :: These tasks are difficult, but not overly so. A trained character could accomplish these with ease in a calm environment, and has a good chance to succeed in a dangerous one. An untrained character will find it more difficult, however. -DR 20 :: These tasks are difficult. Even trained characters will have difficulty accomplishing these. -DR 25 :: These tasks are very hard, but not impossible. Failure is likely, but not assured. -DR 30 :: These tasks are almost superhuman. Even trained characters will likely fail, and untrained characters have almost no hope to do so. -DR 35 :: These tasks are nigh-impossible. At GM discretion, even critical successes may not be enough to accomplish them. -DR 40 :: These tasks are absurd.

Some checks involve multiple characters comparing results. In this case, each character rolls as follows:

-Each character rolls a d20 -Each character adds all relevant modifiers -The character with the highest result succeeds, all other involved characters fail.

Opposed checks can be done between characters to determine who beats who. Generally, opposed checks are only used when two skills conflict. For example, if one character (Character A) wishes to determine if another (Character B) is lying, they will have an opposed check using their respective skills, where Character A rolls 'social insight' and character B rolls 'deception'.