Three Basic Rules

Every ability in Warbrand lets you bend or break the rules that govern most characters. Warbrand, in a nutshell, defines common rules that every character plays by, and then allows class feats and powers that let characters behave in a different way than normal. Some feats and powers change the way characters move, attack, or use skills.

Because there are abilities that override other rules, it's natural that rules are going to conflict. In the event of a rule conflict, specific rules always beat general rules.

Unless otherwise stated, fractional numbers are always rounded down.